AI Insights · Timothy · October 2021
Top 5 Basketball Games in Europe Q3 2021: Performance Overview
Discover the performance of the top 5 basketball games on a unified platform in Europe during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top basketball games in Europe delivered notable performances across various metrics. Here’s a closer look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
NBA 2K Mobile Basketball Game saw an impressive revenue peak of approximately $37.9K in the first week of August. Weekly downloads remained strong, reaching around 40.9K in early August, while active users peaked at about 94.2K in the same period, before slightly declining to 86.2K by the end of September.
SLAM DUNK from TV Animation experienced a notable surge in revenue, peaking at around $34.9K in late August. Downloads were relatively low but stable, with a peak of 1.3K in late July. Active users reached a high of about 3.6K in early August but gradually decreased to 2.7K by the end of September.
Basketball Arena - Sports Game maintained a steady revenue stream, peaking at approximately $21.8K in mid-August. Downloads peaked at around 140.5K in early August, while active users saw a high of about 389.2K in mid-August, before declining to approximately 314.9K by the end of September.
NBA LIVE Mobile Basketball generated a peak revenue of about $21.5K in early August. Weekly downloads were robust, hitting a high of approximately 52.8K in early August. Active users peaked at around 804.5K in early August but saw a decline to approximately 739.2K by the end of September.
NBA SuperCard Basketball Game recorded a peak revenue of approximately $13.1K in the first week of August. Downloads peaked at around 7.7K in early August, while active users saw a high of about 15.1K in the same period, before declining to around 11.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.